Thoughts on the Flipped Classroom
We talk a lot about the future of education. Especially how technology will change education and in…
BreakAway, Ltd., Award-Winning Developer of Numerous Real-Time Strategy Games and Technologically Advanced Desktop Development Software, uses entertainment game technology to create virtual experiences for solving real-world problems. BreakAway has established itself as a leader in using game-based concepts to change the way we learn, communicate, teach, and train. Check out our diverse portfolio of industry solutions.
![]() | Vital Signs wins Gold in the 2016 International Serious Play Awards |
![]() | NBCOT Navigator wins Silver in the 2016 International Serious Play Awards |
![]() | 2015 Top 20 Gamification List Company by TrainingIndustry.com |
![]() | USC Standard Patient wins Gold in the 2015 International Serious Play Awards |
The International Meeting for Simulation in Healthcare (IMSH) 2015 Serious Games and Virtual Environments Best of Show Award for USC Standard Patient Presented by The Society for Simulation in Healthcare developed by BreakAway Games and USC ICT
2013 Serious Games Showcase and Challenge Finalist for Perfect World developed by BreakAway Games for The Baltimore County Public Schools
We talk a lot about the future of education. Especially how technology will change education and in…
The Personal Connected Health Alliance (PCHA) at HIMSS and the Games for Health Project today announced a strategic…
Baltimore County Public Schools are beginning to use Tablet PCs in their classrooms. The machines which are…
"The lessons learned by playing Incident Commander fed directly into the practices of setting up an incident command structure. I encourage every one to use Incident Commander as a resource in case the unthinkable happens."
Joe Barlow, FFII Illinois Emergency Response Team
"I've been saying all my life that games have the power to change the world. We're proving that every day at BreakAway."
Doug Whatley, Founder/CEO
"The generation that grew up with Super Mario is entering the workplace, entering politics, so they see games as just another good tool to use to communicate."
Henry Jenkins, MIT