BreakAway speaks at Digital Entertainment Conference
UMBC will hold the second annual Digital Entertainment Conference
on Saturday April 28th on the UMBC Campus. The event is free and
open to the public and will include presentations from game
producers, artists and software engineering from Maryland
companies. It will be of special interest to current and
prospective students who are interested in careers involving game
development, computer graphics, animation and interactive media.
DEC 2007 take place from 10:30am to 5:30pm in Lecture Hall 5 of
the UMBC Engineering and Computer Science Building. The seven
speakers are all from game companies in the Baltimore area, and
include:
* Dave Inscore (Art Director, Big Huge Games)
* Katie Hirsch (Artist/Programmer, Breakaway Games)
* Ryan McFall (Engineer, Day 1 Studios)
* Dominic Cerquetti (Engineer, Firaxis Games)
* Don Goddard (Technical Director, Breakaway Games)
* Barry Caudill (Executive Producer, Firaxis Games)
* Matt Udvari (Designer, Day 1 Studios)
The DEC conference is sponsored by the UMBC Game Developers Club,
a large and active organization comprised of students from the
arts, computer science and other areas with an interest in
designing and developing computer games. Each year the club
works as a team to design, develop and implement a computer game
with the same tools and techniques used in industry.
For more information on DEC 2007, including the full list of
speakers, visit http://www.umbcgdc.org/dec. For information on
other events involving games, animation and interactive media,
see (or better, subscribe to) the GAIM Blog at http://gaim.umbc.edu/news/.
The computer game industry has become big business. The
Washington Business Journal ranks the Baltimore/Washington
D.C. area third in the number of computer game companies
nationally, with high starting salaries for software engineers,
programmers and artists. Based on employer feedback, UMBC is
developing a new game development track as an option for students
pursuing a B.S. degree in Computer Science, and a concentration
in animation and interactive media for students pursuing a
B.A. degree in Visual Arts. Highlights include
* Required classes applicable to games
* Preparation for a career in the game industry
* Combined programmer + artist senior project
* Join track by your Junior year
For information on UMBC's programs on games, animation and
interactive media, see http://gaim.umbc.edu or contact Professor
Marc Olano at gaim@cs.umbc.edu.
I’ve been saying all my life that games have the power to change the world. We’re proving that every day at BreakAway.
Empower the average subject-matter expert to design and build their own custom simulations, to explore and experiment with their most mission-critical ideas and concepts?
© 2007 BreakAway Ltd.