Serious Games

BreakAway’s History Timeline

2009

  • mōsbē™, BreakAway selected as SPARTA team member on DARPA National Cyber Range program

2008

  • mōsbē™, BreakAway partners with Medical College of Georgia to develop Game-Based Dental Implant Training Simulation – first application of the Pulse!! technology
  • BreakAway gains exclusive license to further develop and market Pulse!! Virtual Learning Lab technology.
  • ITariq’s Treasure releases – first tri-lingual mobile game developed for Middle East audience

2007

  • mōsbē™, BreakAway’s desktop development studio is used by Rockwell Collins, SAIC and the Army War College for visualization and concept analysis
  • Ex-Microsoft gaming exec and gaming veteran, Dave Curtin is hired to run Product Development
  • Innovative strategy game designed exclusively for middle east markets is released

2006

  • mōsbē™ launches - BreakAway’s desktop development studio created to power serious games.
  • Deb Tillet wins Next Generation's, Game Industry's 100 Most Influential Women
  • BreakAway’s Doug Whatley Named Business Week Online Top Ten Cutting Edge Designers
  • BreakAway awarded Deloitte and Touche, Technology Fast 50 Company for third consecutive year

2005

  • BreakAway partners with Texas A&M University – Corpus Christi to create Pulse!!, the first ever virtual learning lab for medical professionals
  • Opens a studio in Texas to develop this ground-breaking first-person simulation
  • Continued development on major military and healthcare sims
    • Completes 24 Blue – 3D simulation to train Navy flight deck personnel
  • BreakAway awarded Deloitte and Touche, Technology Fast 50 Company for second consecutive year

2004

  • Company continues to steadily grow and expands management team to further strengthen position as the worldwide leader in serious games, modeling and visualization.
  • Doug Whatley wins Ernst & Young, Entrepreneur of the Year
  • BreakAway awarded Deloitte and Touche, Technology Fast 50 Company
  • Expands into HLS and medical market segments with development projects:
    • Code Orange – multi-player real-time sim that trains physicians and other medical staff on mass casualty incidents
    • A Force More Powerful – teaches planning and coalition building through political and cultural modeling and planning.
    • FreeDive – Immersive virtual reality based underwater environments used to manage pediatric pain.
    • Incident Commander – NIMS-compliant incident management sim to teach correct strategic and operational responses and build effective interoperability within and between agencies

2003

  • Releases top-selling expansion pack,Sid Meier’s Civilization III: Conquest

2002

  • Release RTS strategy games Tropico: Paradise Island, Austerlitz and city-builder Emperor: Rise of the Middle Kingdom
  • Develops RTS strategic simulations, visualization and modeling projects for major defense contractors

2001

  • Releases Wargame - Waterloo: Napoleon’s Last Battle

2000

  • BreakAway continues to be a powerhouse in the city-builder and strategy game genre: Releases Cleopatra wins Best RTS game – Wargamer.com
  • Creates South Mountain scenario for the top-selling Sid Meier’s Civil War Collection
  • BreakAway brings on development expertise and talent from the DoD, military and healthcare to continue development for these emerging serious game markets
  • Development focuses on creating and repurposing serious IP for the military and other markets

1999

  • BreakAway release Sid Meier’s Antietam! wins Wargame of the Year from Computer Gaming World.
  • BreakAway builds reputation for high-quality work and the ability to accurately simulate battlefield awareness and strategic decision making – brings in additional military contracts:
    • Booz Allen Hamilton – key sim tool for joint forces command, Army and Navy War College
    • Peloponnesian War – takes board game to multiplayer game for National Defense University

1998

  • BreakAway founded by game industry veteran Doug Whatley
  • Assembles team with decades of experience in developing strategy/wargames/sports games
  • Company consults and does development work on DoD projects continues to strengthen that relationship with major defense contractors and Army and Navy War College

The lessons learned by playing the simulation fed directly into the practices of setting up an incident command structure. I encourage every one to use Incident Commander as a resource in case the unthinkable happens.

: Joe Barlow, EMT-P, FFII
Illinois Emergency Response Team, on his experience in the aftermath of Hurricane Katrina

What if You Could...

Empower the average subject-matter expert to design and build their own custom simulations, to explore and experiment with their most mission-critical ideas and concepts?

BreakAway made it happen »

BreakAway, Ltd. - Corporate Headquarters
11311 McCormick Rd., Suite 400
Hunt Valley, MD 21031
Telephone: 410.683.1702
Fax: 410.316.9228

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