Disaster strikes a community through a severe storm, a chemical spill, a terrorist bomb, or a hostage situation in a local school. The game puts you in the role of incident commander, challenging you to coordinate a multi-agency (fire, police, EMS, HAZMAT, public works, operations, planning, finance, and logistics units) response using the National Incident Management System (NIMS) protocol. Work in single player mode to control all units yourself, or assign specific unit command to up to 16 participants and tackle the impending catastrophe as a unified team before the situation spirals out of control.
Teach NIMS-compliant incident management to public safety officers (e.g., fire, HAZMAT, law enforcement, EMS, public works, school officials, city managers) who protect the public before, during, and after natural and manmade disasters.
Engaging simulation enables users to learn and apply incident command protocol in scenarios that include severe storm recovery, chemical spill, courthouse bomb, and active shooter in a school building.
2D display engine with map objects support.
Learn more at incidentcommander.com
While working in a virtual hospital, you hear that a weapons-of-mass-destruction event just occurred in your area and thousands of people are injured or killed. In 15 minutes, the first wave of casualties will begin to arrive by ambulance, helicopter, car, and on foot. As part of the medical team, your job is to save lives by working in concert with other staff to implement the hospital's streamlined process for handling mass casualty situations. Code Orange™ is built on the Hospital Emergency Incident Command System (HEICS) protocol.
Create a tool that provides risk-ready training to emergency medical staff in preparation for catastrophic events in a networked, information-intensive, immersive training environment.
A multiplayer real-time training tool enables emergency medical teams to train for catastrophic events 24 hours a day by logging into their workstation computers.
The generation that grew up with Super Mario is entering the workplace, entering politics, so they see games as just another good tool to use to communicate.
Empower the average subject-matter expert to design and build their own custom simulations, to explore and experiment with their most mission-critical ideas and concepts?
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